A series of boxes that explore simple interactive experiences through performative experiments and/or interviews.
Online documentation
Showing posts with label ‘black box / blue box’. Show all posts
Showing posts with label ‘black box / blue box’. Show all posts
presentations and performances
Fast Machines Slow Bodies, Conference, Taipei, Taiwan, August 2007
The Body as Interface, Symposium, Netherlands Media Art Institute, Amsterdam, December, 2006
Fleshing Out, Wearable Interfaces, Smart Materials, Living Fabrics, V2_, Rotterdam, November 2006
Fleshing Out, Wearable Interfaces, Smart Materials, Living Fabrics, Workshop Leader, Pakhuis de Zwijger, Amsterdam, November 2006
Double Eye at transito, collaboration with Nora Heilmann, Stadsschouwburg Amsterdam, October 2006
The Body as Interface, Symposium, Netherlands Media Art Institute, Amsterdam, December, 2006
Fleshing Out, Wearable Interfaces, Smart Materials, Living Fabrics, V2_, Rotterdam, November 2006
Fleshing Out, Wearable Interfaces, Smart Materials, Living Fabrics, Workshop Leader, Pakhuis de Zwijger, Amsterdam, November 2006
Double Eye at transito, collaboration with Nora Heilmann, Stadsschouwburg Amsterdam, October 2006
How do we understand electronic interfaces?
While we might understand how a Light Dependant Resistor functions on a technical level – do we understand how it feels to interact with it?
The black box project is an attempt to gather impressions that can shed some light on how such electronic interactions feel to preschool children. It is worth noting that we are not testing a functional interface for children but rather asking them to help us describe the phenomenological impact of a set of interactive interfaces.
These objects are explorative; they are first steps towards a more detailed investigation of how children view and intuit these kinds of experiences. The longer-term aim of this project is to illuminate and inspire creative use of electronic sensors in interfaces and interactions; not just for problem solving or interfaces for learning but for play, expression and exploration - by both children and adults.
The black box project is an attempt to gather impressions that can shed some light on how such electronic interactions feel to preschool children. It is worth noting that we are not testing a functional interface for children but rather asking them to help us describe the phenomenological impact of a set of interactive interfaces.
These objects are explorative; they are first steps towards a more detailed investigation of how children view and intuit these kinds of experiences. The longer-term aim of this project is to illuminate and inspire creative use of electronic sensors in interfaces and interactions; not just for problem solving or interfaces for learning but for play, expression and exploration - by both children and adults.
publications
Andersen, K., Black Box: Exploring Simple Electronic Interaction. In Proceedings of Tangible & Embedded Interaction Conference (TEI08) Bonn. 2008.
Andersen, K., Book chapter: Developing Your Own Hardware, In Digital Artists' Handbook, http://www.digitalartistshandbook.org/hardware. 2007.
Andersen, K., Book chapter: Developing Your Own Hardware, In Digital Artists' Handbook, http://www.digitalartistshandbook.org/hardware. 2007.
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