Showing posts with label OWL. Show all posts
Showing posts with label OWL. Show all posts

OWL

The OWL project is inspired by Arthur C. Clarke's Third Law of Technology Prediction: that any sufficiently advanced technology is indistinguishable from magic. We work with body props and a series of workshops in which participants build their own exploratory devices.

Collaboration with Danielle Wilde.

Online documentation

workshops and presentations

Selected for ISEA 2011

Workshops and exhibition, Interactivation Studio and DAB Lab, in conjunction with Participatory Design 2010, Sydney, November 2010

Workshop, Iikura Elementary School, Tokyo, May 2010

Interview process is ongoing

after the fact

By creating body-devices - gentle mutations, body alterations and scars, we bring attention to our embodied-ness to remind us of an inner state and encourage magical thinking. The resulting forms emerge from an investigation of the body, their functionality is being determined through use. Initial outcomes are currently being tested to ascertain if this is an appropriate approach to encourage and support magical thinking, and to plumb people’s willingness to imagine through the body in movement.

publications

Wilde, D., Andersen, K. Part Science Part Magic - Analysing the OWL Outcomes. In Proceedings of The Australasian Computer Human Interaction Conference (OZCHI10). Brisbane, Australia. November 2010.

Andersen, K., Wilde, D. The OWL Bodyprops Fitting Sessions. In Proc. Participatory Design Conference (PDC), Sydney, November 2010. 



Wilde, D. Andersen, K., The OWL Project Interviews. Tangible & Embedded Interaction Conference (TEI10), Cambridge, MA. January 2010.

Wilde, D., Andersen, K., Doing things backwards: the OWL project. In Proceedings of The Australasian Computer Human Interaction Conference (OZCHI09). Melbourne, Australia. November 2009.